Slamdance TV

May 8, 2017

Slamdance DIG Spotlight — BAD NEWS

This short video feature by Slamdance TV provides an overview of our project, with interview and gameplay footage taken at our appearances at the Slamdance DIG showcases in both Los Angeles and Park City, Utah.

Rolling stone

April 27, 2017

How the Mixed Reality Game 'Bad News' Brings Towns Like 'Twin Peaks' to Life

This feature, by Steven T. Wright, does a great job at broadly outlining the Bad News project.

San Francisco Chronicle

March 1, 2017

SFMOMA spotlights video games as art

This article previews an exhibition at the San Francisco Museum of Modern Art that included Bad News in its program.

one week only

February 24, 2017

My Life As A Zucchini

One Week Only is a podcast about independent and international cinema. This episode features an interview with Bad News co-designer Adam Summerville [49:21], recorded at the Slamdance DIG showcase in Park City.

Slamdance TV

January 23, 2017

Slamdance DIG: Digital, Interactive, Gaming

This video by Slamdance TV spotlights the second DIG showcase and features footage from the Bad News installation at Big Pictures Los Angeles.

Park City TV Mountain Morning Show

January 20, 2017

Bad News

We stopped by the studios at Park City Television for a live appearance on the Mountain Morning Show, where we talked about our project and its upcoming performances at the Slamdance DIG showcase. This was part of a larger feature previewing the Sundance and Slamdance Film Festivals, which are held each year in Park City, Utah.

My Haunt Life

December 30, 2016

Episode 37 – Interview with Noah Nelson of No Proscenium

In this podcast episode, Noah Nelson, who runs No Proscenium (see below), visits to discuss his year of immersive experiences, including Bad News [1:04:54].

No Proscenium

December 17, 2017

Episode 77 – Capital W's Lauren and Monica 

No Proscenium is a leading source for news, criticism, and other information on immersive theatre and other emerging forms of immersive entertainment. In this episode of the No Proscenium podcast, Lauren and Monica of Hamlet-Mobile—the IndieCade 2016 Game Design Award winner—talk about their experience playing Bad News [52:40], and cite it as a favorite experience of 2016 [1:01:40].

Los Angeles Times

November 17, 2016

Slamdance announces lineup for second Digital, Interactive and Gaming showcase

This article previews the second Slamdance DIG showcase, which featured Bad News in its program.


October 31, 2016

Live-action indie games are the new hotness

This article briefly mentions Bad News as one of the several live-action games that were included as finalists in the IndieCade 2016 program.

The Guardian

October 16, 2016

Video games where people matter? The strange future of emotional AI

This article includes some discussion of Bad News as part of a profile on our academic work on developing artificial intelligence technologies to enable more meaningful videogame experiences.


September 16, 2016

Devs discuss the past and future of the 'roguelike'

Leading up to our installation at the Roguelike Celebration, we were interviewed about Bad News—and its connections to the Roguelike genre of videogames—as part of a larger article on the festival.

New Scientist

February 18, 2016

Cleverness isn’t everything for a gaming artificial intelligence

In this article, the artificial intelligence technology underpinning Bad News—our Talk of the Town simulation framework—is again discussed. Here, there is a particular focus on the fallibility of the beliefs and memories that agents form in the simulation. In Bad News, these agents are played live by an improvisational actor, but that actor is constrained to the beliefs—true or false—that the agents have formed over the course of their simulated lives.


November 21, 2015

Keith Stuart on AI, acting and the weird future of open-world games

This guest article by Keith Stuart, games editor at The Guardian, discusses some of the artificial intelligence technology that underpins Bad News, particularly the Talk of the Town simulation framework, which we developed as part of our research at the University of California, Santa Cruz.