IndieCade Festival 2016

  • University of Southern California Los Angeles, California United States

As an IndieCade 2016 finalist, Bad News was performed at the festival several times over the course of three days. Our play area was stationed behind a temporary wall with a window that festival goers could look through to view live gameplay. Meanwhile, the wizard and his interfaces were also visible to passersby, and the guide served as a public-facing team member, providing an overview of the project and answering questions.

Bad News won the IndieCade 2016 Audience Choice Award.